majinpu Posted August 16, 2017 Share Posted August 16, 2017 Hi there! I have a simple scene where I have some bullets been dropped by an emitter on the ground. The bullet geo was polyreduced and packed (keeping the option "point location" to "origin" on). When I create a dop import and select the option "create points to represent object" and copy the hi poly geo two of my objects are moving. What I am doing wrong? Other question: at the beginning I was trying to connect the input of the dop import with my Hi poly geo but it didn't work... why? I am attaching a file scene thank you! cheers! Quote Link to comment Share on other sites More sharing options...
majinpu Posted August 16, 2017 Author Share Posted August 16, 2017 sorry about the duplicated post... is there any chance to delete it? Quote Link to comment Share on other sites More sharing options...
majinpu Posted August 16, 2017 Author Share Posted August 16, 2017 I found one error setting the mask in the dop import... I was importing also the point from the ground. But I still have one point moving... Quote Link to comment Share on other sites More sharing options...
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