Jump to content

houdini 16, pyro shader alpha for fire and smoke


tagosaku

Recommended Posts

hi, I have a question about pyroshader in houdini16.

There are fire shading and smoke shading parameters separately. That's why I was thinking we could control alpha of fire and smoke separately, too. However, when I change general > smoke > Density Scale value, it influences to fire alpha, too. Then if I set the density scale to zero, actually fire alpha also becomes zero although fire's RGB shows red-yellow color. Thus questions are:

1 - what's the reason/concept we don't have a separate "fire density(alpha) scale" parameter? (Of course, we can separate fire and smoke by AOV with smoke_mask and fire_mask.)  

2 - Let's say I need to create a custom shader for it. What kinds of two volume fields should I use for fire and smoke's alphas?  Also, inside of pyroshader, there is a pyroshadercore node, which is an essential node but cannot be unlocked.

pyroShader.JPG

Link to comment
Share on other sites

That's right. cause fire alpha is base on emission. so you can't separate alpha from pyro shader. If you have a test render a fire without density . You will see alpha also zero.

I think no alpha is ok for render flame effects

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...