pasto Posted August 20, 2017 Share Posted August 20, 2017 Hello, I am trying to morph between two nurbs surface generated by a polypatch. It works quite well until I try some specific output divisions because the two different polypatch give me a very different point distribution (the point number is the same on both polypatch nurbs of course). I tried to sort them but nothing seems to solve the problem, the difference in distribution can't be just compensated with some shifting or reversing the order. So is there a way to force one nurbs point order to conform to another ? The shape isn't similar enough to use "proximity to point" or "from Z" options of course. Many thanx. Quote Link to comment Share on other sites More sharing options...
f1480187 Posted August 20, 2017 Share Posted August 20, 2017 Not sure if it will work for your case, but try Match Topology. Quote Link to comment Share on other sites More sharing options...
pasto Posted August 20, 2017 Author Share Posted August 20, 2017 I will try this thanx a lot. Quote Link to comment Share on other sites More sharing options...
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