JDee Posted August 21, 2017 Share Posted August 21, 2017 (edited) HelLo Can you guys help me with some simple thing. I have hundreds of object with same topology like shown on the picture. I need to find automatically edge number 2 and 4, loop it, and delete then (which can be done with dissolve sop later) But the question is how to test those 5 edges to find the right ones ? So now I can select the point 0 cuz it's the only point shares 5 edges. My idea is to use FindShortestPath in LoopForEach, sort the points(if the Sort sop gonna work same way for every object within given topology) and connecting then 0 to 2 and 0 to 4. But even if I found the edges this way, how to loop then the selection in VEX ? Thank you. Edited August 21, 2017 by JDee Quote Link to comment Share on other sites More sharing options...
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