catchyid Posted August 25, 2017 Share Posted August 25, 2017 Hi, I am using a single RBD Fracture object to create many RBD pieces at once inside a dop network (these pieces are all independent objects and are created and driven by a POP Solver, actually they are spawned as static pieces as I am controlling their animation from the POP network). In principle, it works, however I am having one problem: any piece that gets created after the first simulation frame is ignored, i.e. RBD Fracture Object only creates the pieces that exist in the first simulation frame, and any other pieces that get created after is ignored! My goal is to spawn the new RBD objects as they are get created by the POP solver ... Attached shows a simple network where particles create the RBD objects. I've tried to use a SOP Solver but it does not work (things work only if I emit the first frame), however you can ignore the SOP solver altogether, it was just a failed trial Any feedback is appreciated rdb_fractured_question.hip Quote Link to comment Share on other sites More sharing options...
catchyid Posted August 25, 2017 Author Share Posted August 25, 2017 I found a solution...basically using instance RBD objects + SOP solver to copy positions into animated instances... instanced_rbd.hip Quote Link to comment Share on other sites More sharing options...
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