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How to create RBD Fracture objects on the FLY?


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Hi,

I am using a single RBD Fracture object to create many RBD pieces at once inside a dop network (these pieces are all independent objects and are created and driven by a POP Solver, actually they are spawned as static pieces as I am controlling their animation from the POP network). In principle, it works, however I am having one problem: any piece that gets created after the first simulation frame is ignored, i.e. RBD Fracture Object only creates the pieces that exist in the first simulation frame, and any other pieces that get created after is ignored! My goal is to spawn the new RBD objects as they are get created by the POP solver ...

Attached shows a simple network where particles create the RBD objects. I've tried to use a SOP Solver but it does not work (things work only if I emit the first frame), however you can ignore the SOP solver altogether, it was just a failed trial :)

Any feedback is appreciated :) 

rdb_fractured_question.hip

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