tukihiko Posted August 29, 2017 Share Posted August 29, 2017 Hello. It must collide with the surface of the model using vector displacement. Do you know the method of burning the shape of the Vector displacement Map brought from ZBrush to the geometry on Houdini? Nice to meet you. Quote Link to comment Share on other sites More sharing options...
ikoon Posted August 29, 2017 Share Posted August 29, 2017 (edited) You could use the Attribute from Map SOP ... export to Cd, Export Attribute: Cdhttp://www.sidefx.com/docs/houdini/nodes/sop/attribfrommap Normals to points:http://www.sidefx.com/docs/houdini/nodes/sop/normal Then change point positions in the Attribute Wrangle: @P += @Cd * @N * chf("multiplier"); //press the "little slider" button on the right side of the snippet area, to generate input The attribute name does not have to be "Cd". Cd is colour diffuse, so it sets also point colours. Edited August 29, 2017 by ikoon 1 Quote Link to comment Share on other sites More sharing options...
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