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Hello. It must collide with the surface of the model using vector displacement. Do you know the method of burning the shape of the Vector displacement Map brought from ZBrush to the geometry on Houdini? Nice to meet you.
Workflow for this sample mesh is as follows: Create dynamesh, subdivide to 2 mil points Apply variety of alphas to mesh ZRemesh to 8k poly, subdivide to 7 mil, project details Use UV Master Create vector displacement with attached settings, base mesh is around 100k What am I missing here? Was able to get blackpixel's example working just fine: https://www.sidefx.com/forum/topic/46764/#post-211000 [sidefx.com] Should I try Mudbox? Renders and settings: 7 mil poly 100k poly with vector displacement 7 mil poly 100k poly with vector displacement 7 mil poly 100k poly with vector displacement UV Layout: ZBrush settings Houdini settings