catchyid Posted August 29, 2017 Share Posted August 29, 2017 Okay, some general FLIP questions a-Default value for particles per voxel is 8. Question: Let's say I double it to 16 or half it to 4, in essence, what difference does it make? I am asking this question because I understand that FLIP is voxels based (and not particles based), particles are just used for some intermediate computation, and finally voxels are where the physics computations are done, so what difference does it make to have 1 or 100 particle per voxel? For example, should I except sharper results with higher particles count per voxel? b-Let's say, I want to a thick fluid to have initial creases as show in the images below (sorry, they are gross :)), what's the best way to initially have these creases? If it's a simple spherical creases, then I can do that geometrically and create FLIP Particles based on the modified mesh, but in the images below, they are not symmetrical (specially the dog and fish images) Cheers, Quote Link to comment Share on other sites More sharing options...
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