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Simplifying FLIP sim result


catchyid

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Hi,

I have a heavy FLIP simulation, my machine has 64 GB RAM and it can barely finish the sim! Anyways, the sim result is stored as surface and vel VDB and packed geo for particles. I using these VDB and particles for whitewater simulation, however it's terribly slow (e.g. it takes couple seconds just to create source particles for whitewater sim). My question : is there a way to simplify the results coming out from FLIP simulation? I've tried using VDB LOD but it's seems to be broken (it changes volumes names randomly and nothing works after), also I've tried VDB Resample, and it did lower the VDBs resolution, but I got the same particles count which still makes whitewater sim very slow??

 

Thanks

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