logix1390 Posted September 9, 2017 Share Posted September 9, 2017 Hello, I have several floors of a building that I am destroying as part of a destruction project I am working on. I notice that all of the floors stay static in space and are not affected by gravity. It is weird, because all of my other elements (bricks, wood, concrete, etc..) simulate perfectly.. I even imported only one floor and that stays static in space as well. I was hoping the floors will all fall down and break based on how strong the constraint is.... It seems like the constraints are taking priority over gravity.. I will attach my scene for anyone who wants to take a look. Thank you. constraints_not_falling.hip Quote Link to comment Share on other sites More sharing options...
Dam Posted September 10, 2017 Share Posted September 10, 2017 (edited) Hello, I've added a "clean sop" before to pack the pieces and it fixed the problem. I believe that issue It's caused by the boolean sop, so before packing and creating constraints needs some cleanup. Cheers Dam constraints_not_falling_FIX.hipnc Edited September 10, 2017 by Dam 1 Quote Link to comment Share on other sites More sharing options...
logix1390 Posted September 12, 2017 Author Share Posted September 12, 2017 Thank you Dam, works perfectly. Quote Link to comment Share on other sites More sharing options...
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