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How To Work With Proximity Group In Vop


dong shin

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There is an option for creating the proximity group in proximity node, and I want to use that proximity group information in vop to figure out some information like average velocity and second closest point's velocity...etc. I want to do this for each particle, so I can't specify the group name in vop. Any idea? Even without using with vop, can someone posts an info or a file that uses proximity group in pop? Thanks in advance!

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Thanks!

In my case, the problem using a point cloud instead of proximity method is that based on proximity group info, I want to change the motion of particles. So point cloud method will not work for my case. :blink: What is the point of having the "creathing proximity group" option in proximity node, if there is no useful method of using it in pop.

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There probably is, but maybe not for what you are trying to do, I'm not too familiar with pops though. When you said you wanted a different group for each particle I just thought of point clouds as the answer. All the things you mention in your original mail can be done with a point cloud, what extra does directly using the group tell you?

There is this command is vex though

int ingroup(string group_name; int point_number)

which will return 1 if the particle is in the group.

I don't think there is a vop for it, but you can insert it with the inline vop.

But it you still won't be able to have a different group for every particle.

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