newbee Posted September 16, 2017 Share Posted September 16, 2017 (edited) Here what is working for me: 1.I store rest field of points scattered on a sphere before moving it around with a simple transform 2.I then convert the scattered points into a vdb density and apply some noise on it using volume vop 3.Since I base my noise on the rest field inside my volume vop, my noise does not float This is all good ---- But i just cann't get this to work with a cloud noise Although I am trying to use a rest field inside the volume vop of the cloud noise, the noise still seems to float I have attached a scene file showing both above rest.hiplc Edited September 16, 2017 by newbee Quote Link to comment Share on other sites More sharing options...
eko Posted September 16, 2017 Share Posted September 16, 2017 Hi, V I think this will help Cheers Quote Link to comment Share on other sites More sharing options...
newbee Posted September 16, 2017 Author Share Posted September 16, 2017 awesome! thanks for that eko.. Quote Link to comment Share on other sites More sharing options...
Timeo Posted September 16, 2017 Share Posted September 16, 2017 Quote Link to comment Share on other sites More sharing options...
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