Mzigaib Posted September 17, 2017 Share Posted September 17, 2017 Can anyone explain why I got no 'direct sss' plane when using the principled shader? Thanks. Quote Link to comment Share on other sites More sharing options...
bandini Posted September 17, 2017 Share Posted September 17, 2017 Not in front of Houdini at the moment, so can't confirm, but sometimes image planes are set up for PBR rendering correctly, but don't work with the Raytracer engine (depends on the build). Give PBR a shot and see if it work. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted September 17, 2017 Author Share Posted September 17, 2017 Thanks for the feedback! I see no point so far in using Raytrace so I always use the PBR engine, like you said probably is related to how PBR works I just wanted to understand why and if it is the nature of SSS why there is a 'direct sss' in the first place? With the Physical SSS I got the single and multi which function similarly with direct and indirect. Quote Link to comment Share on other sites More sharing options...
bandini Posted September 17, 2017 Share Posted September 17, 2017 Yeah I just checked it, and you don't get direct SSS in Raytrace or PBR, only indirect SSS. Not sure why. Maybe a question for support at SideFX? Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted September 17, 2017 Author Share Posted September 17, 2017 Yeah I think I'll do that. Thanks! Quote Link to comment Share on other sites More sharing options...
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