galagast Posted September 18, 2017 Share Posted September 18, 2017 I would like to do some minor corrections to an existing mocap animation. Ideally, it would be much easier to use an IK rig to do the tweaking. I've attached a simple sample file. It contains the ff: 1. rig_anim: Contains an animated set of bones (as mocap animation). 2. rig_IK: Contains an IKFK rig, currently set to the desired adjusted position. 3. rig_main: The main rig which would theoretically inherit the combination of rig_anim and rig_IK. For now, I tried using CHOPs to get the animation data from both the rig_anim and rig_Ik, then use blending/compositing of channels to get the desired effect. The closest I got is 50% from both (rig_main in green above), it is not entirely working like a full correction/adjustment layer.. what could I be missing? ik_layer.zip Quote Link to comment Share on other sites More sharing options...
galagast Posted September 21, 2017 Author Share Posted September 21, 2017 I got something close. The idea came from discovering (from another thread) that there is an Agent Clip Layer DOP, and it has a blend mode setting called Additive. Here's an excerpt from the docs: Quote This is useful for adding additional variation while preserving the characteristics of the base animation. It turns out I just simply needed to "Add" to the values. In my example above, the rig_IK just needs to be stretched out. IK Layer2.zip Quote Link to comment Share on other sites More sharing options...
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