JJ FX Posted September 18, 2017 Share Posted September 18, 2017 Hi, I want to scale my source by velocity. What I mean is when the source is moving fast I want more density, and less when its moving slow. How can I do that? Quote Link to comment Share on other sites More sharing options...
iamyog Posted September 18, 2017 Share Posted September 18, 2017 float _speed = length(@vel); _speed = fit(_speed, 0, ch("max_vel"), 0, 1); _speed = chramp("remap_speed", _speed); @density *= _speed; in a volume wrangle 1 Quote Link to comment Share on other sites More sharing options...
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