richard_mcd_green Posted September 22, 2017 Share Posted September 22, 2017 (edited) Hi, I'd like my pyro sim to apply turbulence only to areas of the pyro sim already affected by other forces, is that possible? I have a collider passing through it and I'd like the turbulence only to affect the parts displaced after it passes through Edited September 22, 2017 by richard_mcd_green Quote Link to comment Share on other sites More sharing options...
Nache Posted September 26, 2017 Share Posted September 26, 2017 Hello, I have a small example of a basic setup that work for me. It depend a lot of what you're doing but here it is. I just convert the collision to volume and put some noisy velocity in it. Hope it help. fire_vel_01.hip Quote Link to comment Share on other sites More sharing options...
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