anthonymcgrath Posted September 26, 2017 Share Posted September 26, 2017 hey chaps so pretty simple one... made a ball, applied granular solid from the shelf. now i have a simple knife tool that drops on it cleaving it in two. really quick... takes mins to setup in houdini - love it. So heres my questions... i have the embedded mesh but when it slices its still one shape - how can i slice it into two? (the other thing i have is the grains which i converted into vdb then back to polys) for both/either of these results how can i transfer an inner colour into the geo? in my naivety i object merged the knife into my vdb then applied attribute transfer to transfer colour - but the colour wont stick as the two halves drop away from the knife. anyone got any cool ideas? ta ant Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 26, 2017 Author Share Posted September 26, 2017 hmmm thinking about it with regards to the vdb method its not going to work as the poly mesh is differing per frame so its just gonna spaz out everywhere i guess :/ so i guess i'm back to my embedded mesh but no idea how to split that in two - in my network i can see the shelf has essentially setup a pointdeform on the end but doesn't deal with the fact the mesh has cut in two. Quote Link to comment Share on other sites More sharing options...
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