XavierH Posted October 29, 2017 Share Posted October 29, 2017 I have a turbulent noise texture with a high frequency in the y-direction so as to create horizontal narrow bands. However, I'd like to rotate these bands so that they match the orientation of the objects they're on based on. The orientation of the objects is stored in a point attribute which is the normal of the point each object was copied on to. Any advice on how to accomplish this would be appreciated, thanks. Quote Link to comment Share on other sites More sharing options...
XavierH Posted October 31, 2017 Author Share Posted October 31, 2017 Solved. I discovered the Rest Sop and used it to make the texture stick to the object. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.