cobrax Posted October 30, 2017 Share Posted October 30, 2017 Hi everyone, I am trying to understand how to get a volume to render properly. In the attached example I have a volume parented at the SOP level to a translating geometry, rendered from a translating camera. Motion Blur on geometry that drive the volume is inexistant as the translation is the same as the camera's, which is fine. However why the volume is blurred I don't know how to fix. Would you guys have an idea please? Here is the file. Cheers! mBlurTest_v001_t02.hip Quote Link to comment Share on other sites More sharing options...
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