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Motion blur and SOP Level

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Hi everyone,

I am trying to understand how to get a volume to render properly.

In the attached example I have a volume parented at the SOP level to a translating geometry, rendered from a translating camera.

Motion Blur on geometry that drive the volume is inexistant as the translation is the same as the camera's, which is fine.

However why the volume is blurred I don't know how to fix.

Would you guys have an idea please?

Here is the file.





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