shnzeus Posted October 31, 2017 Share Posted October 31, 2017 (edited) I have my pyro sim done, everything is fine When I apply the scale noise in the pyro shader, it just keep fading in and out, but when i turn off dual rest the problem is resolved rest field frame between resolve 20 frame offset 1 rest advection rate 1 it seems that the rest fields cross fading each other. I didn't have this problem before I have attached a simliar hip file and the rendered sequence problem.mov exploshelf_dualrest.hipnc Edited November 1, 2017 by shnzeus Quote Link to comment Share on other sites More sharing options...
jerryace Posted November 19, 2018 Share Posted November 19, 2018 Was this issue solved? Quote Link to comment Share on other sites More sharing options...
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