ruchitinfushion Posted November 2, 2017 Share Posted November 2, 2017 Hi, Inside SHOP i have made custom "Material Shader Builder" (distance based reveal map with noise), What i want to know is how to store surface color (Cf) of previous frame and calculate with current frame ? ....Same like solver node at OBJ level Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.