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Mental Ray Phenomenoms In Vops


Guest xionmark

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Guest xionmark

Greetings,

I noticed that in H8's HDK, there's a new VOP related class, VOPNET_Node. Correct me if I'm wrong, but I would think that one could create a mental ray phenomenom method similar to the VEX related method:

void VOPNET_Node::outputVflCode 	 (    
                ostream & os,
                const char * shadername,
                bool skipheader = false
	)

to build mental ray phenomenoms by creating a number of these nodes to reflect the various "built in" MR shaders and of course one's own custom MR shaders.

Thoughts? Advise?

I'll be looking at doing this in the next day or so, if it works as I think it will, I'll make the code available to all.

--Mark

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