XavierH Posted November 3, 2017 Share Posted November 3, 2017 I have a classic shader with a noise displacement texture that's oriented correctly like this: But when I add another noise texture to the refraction roughness parameter (regardless of whether refract is enabled in the classic shader), It looks like this: As if it's not taking the rest position node added in the SOP level into account. Why is this happening and how can I fix it? Is it a bug? Here is the scene file: crystalsTests.hipnc Quote Link to comment Share on other sites More sharing options...
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