Jump to content
Sign in to follow this  
Rival Consoles

Crease and or Subdivide attribute

Recommended Posts

Hi magic fellas,

I have a question regarding how to control extrusion and crease smoothness using another geo or vertex paint in an efficient way. So i have a grid with every other face extruded and i'm using the subdivide sop to smooth the whole thing. However, i would like to transfer attributes from a geo or even vertex color (paint) to drive the subdivision and the smoothness of the crease on half of the grid. So my goal is to have the geo or vert paint driving the grid smoothness, half of it with smooth but sharper edges and the other half with really smooth edges.

Does anyone knows a good approach for this? Attached is an image of what i could accomplish so far.

Any thoughts would be appreciated.


Share this post

Link to post
Share on other sites

I just figured it out. Adding a crease sop in the end enabled the attribute created in the wrangle sop and i could finally use the sphere to manipulate the crease smoothness. Cheers all.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this