DanFor Posted November 21, 2017 Share Posted November 21, 2017 Hi, Recent convert to Houdini, and I have what I assume is a very basic question: If I have a DOP set up for a cloth simulation, and want to constrain points on the cloth to an external (other top level geometry) animated object, how can I reference this object and its various points from the DOP (which is in another geo hierarchy)? I have played around with SOP Import nodes and other things in the DOP network, but while I can reference my animated geometry with these I cannot seem to pipe any useful information to (for example) a sbdpinconstraint? Apologies for the ignorance, but I have searched for a tutorial or explanation for a couple of hours... Thanks in advance! Quote Link to comment Share on other sites More sharing options...
DanFor Posted November 21, 2017 Author Share Posted November 21, 2017 Ok - as expected it was simple: The referenced object needs to be added to the sim using a StaticObject node. The OBJ Path needs to be set to the animated object. This can then be used as a constraint reference in the usual way. However, I am surprised this was not covered in any tutorial I watched, since directed simulation is something that is very common (IMHO). Anyway, hope this helps someone else. Quote Link to comment Share on other sites More sharing options...
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