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Wiresolver - stick/stop on collision


loogas

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Hello everyone. I got stuck - anybody knows how can I make the Wiresolver disable the points of the wire when they collide with the ground plane (or anything really ). Just stop solving them so they stop moving.
This is a simple scene. There is only a Windforce dop with some noise and downward velocity in Y and the Wiresolver (and ground plane connected to the Static Solver).

https://youtu.be/iMRW3GQ-XH8

With pops we have collision behavior but the wires don't work with pop nodes. Is there any built in functionality for this or does it need code? 

Extra question:
When I use gravity and windforce the gravity doesn't work, so I faked it. We cannot mix those forces accepted by Wiresolver with stuff like gravity?
I've tried introducing POP forces as well - with POPsolver connected to Multisolver, together with Wiresolver, but the sim just goes crazy.

I've attached a test scene (I've also added a box to collide with).

 

fallingWire_Problem.hipnc

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