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Hello everyone. I got stuck - anybody knows how can I make the Wiresolver disable the points of the wire when they collide with the ground plane (or anything really ). Just stop solving them so they stop moving. This is a simple scene. There is only a Windforce dop with some noise and downward velocity in Y and the Wiresolver (and ground plane connected to the Static Solver). https://youtu.be/iMRW3GQ-XH8 With pops we have collision behavior but the wires don't work with pop nodes. Is there any built in functionality for this or does it need code? Extra question: When I use gravity and windforce the gravity doesn't work, so I faked it. We cannot mix those forces accepted by Wiresolver with stuff like gravity? I've tried introducing POP forces as well - with POPsolver connected to Multisolver, together with Wiresolver, but the sim just goes crazy. I've attached a test scene (I've also added a box to collide with). fallingWire_Problem.hipnc
I'm gettin' this weird problem. Around frame 164 the RBD sphere just stopped (near the very end). I've tried to recreate the scene and the same problem happened, I'd love to understand why. I've noticed that if I increase the AutoDop substeps the rbd stops earlier. Could it be related to cache? I've tried caching it with a file node but it didn't solve the problem. Also, does anybody knows if the ROP Output Driver works on the apprentice version? I've seen someone using it and i've just tried it with no success. I'm with the apprentice, btw. The file is attached in case anyone can have a look Thx, AlvaroBuoancy_v2_.hipnc