truecats Posted December 8, 2017 Share Posted December 8, 2017 Hello all, I created a 4k x 4k terrain of a desert landscape and rendering with arnold. I am able to render displacement correctly on a plane. From a distance, this looks great, but I need to render from a human POV.My problem begins when I add RDT (realdisplacement textures - seamless maps) to add detail to the ground, I have to tile it 500x (using UV Transform arnold node). My next step was to create a 1k x1k terrain for the foreground detail, but that's still not giving me enough detail. This workflow isn't working well for me. Any tips on how to manage textures on such a massive surface? Thanks for any help! Quote Link to comment Share on other sites More sharing options...
truecats Posted December 8, 2017 Author Share Posted December 8, 2017 Digging a little deeper, I'm now exploring UDIM tiling to see if I get more detail. Hopefully that yields result. I'll update if a success. Quote Link to comment Share on other sites More sharing options...
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