meshsmooth Posted September 21, 2005 Share Posted September 21, 2005 I am looking into directly rendering an i3d file by using the objects render option "render geometry as > procedural > i3d" and specifying an i3d file to be rendered. But in my first tests i am hitting a wall because when i render a simple i3d file the first 30 buckets render in about 15 seconds then it slows to a halt as only 1 or 2 buckets will render in the next 5 minutes. The i3d file is rendered at a cubic res of 32 and is based on bunch of metaballs with a simple turbulence added. Has anybody used this before and come up against the issue? Can it be worked around or is it a bug? Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted September 21, 2005 Author Share Posted September 21, 2005 more information... I am using 8.0.366 and here is an example file hip.rar Quote Link to comment Share on other sites More sharing options...
aracid Posted September 21, 2005 Share Posted September 21, 2005 more information... I am using 8.0.366 and here is an example file 21399[/snapback] hey so this file does that, cause when i render it, its fine is this what u ment too get? Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted September 21, 2005 Author Share Posted September 21, 2005 for me it gets to here in about 15 seconds then stops it may render another bucket or 2 in the next 5 minutes, but then it renders no more. Quote Link to comment Share on other sites More sharing options...
aracid Posted September 21, 2005 Share Posted September 21, 2005 hey hey have u tried cranking down ur level of detail image3d -L .05 $HIP/i3d_bug.i3d wierd that urs doesnt work, cause i litterally just open the file and fire away all the best Quote Link to comment Share on other sites More sharing options...
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