AntoineSfx Posted December 20, 2017 Share Posted December 20, 2017 I need to tweak a portion of the sweep node to correct the roll of the cross section curve. How may I do this ? I tried to set up in a attribute wrangle but it's not working as expected. I know how to set a ramp parameter so that I can tweak it on a per point basis, but I can't get it to work with a fixed angle for the whole sweep. Quote Link to comment Share on other sites More sharing options...
acey195 Posted December 21, 2017 Share Posted December 21, 2017 you can use an up (vector) attribute as well ;), just point it in the direction that is up, for instance {0,1,0} for the world up Quote Link to comment Share on other sites More sharing options...
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