neblina Posted December 22, 2017 Share Posted December 22, 2017 Hello everyone. Please see image attached. I'm trying to setup procedural UV's for a wall system I'm working on, and I've been encountering this issue. My wall profile is constructed from lines, and for setting up the UV texture I'm converting them to NURBS curves and using the arclen function for them to have the proper size in UV dimensions. It works well, including the sweep part. The only problem is I can't have a 'closed' curve as the sweep backbone, otherwise the UV's get all messed up, even when I join them after converting back to polygons. Anyone knows a way to properly setup procedural UV's for closed swept curves? Or rather a alternative approach to this problem? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
eyeclick Posted January 5, 2018 Share Posted January 5, 2018 (edited) Have you tried an Ends node set to Close U - Unroll? I'm getting an arclen error in my uvtexture node. Is that how you are scaling your X value as it changes? Edited January 5, 2018 by eyeclick Quote Link to comment Share on other sites More sharing options...
simonschreibt Posted August 15, 2018 Share Posted August 15, 2018 I created a video explaining how to solve the issue: Quote Link to comment Share on other sites More sharing options...
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