HM_2020 Posted December 31, 2017 Share Posted December 31, 2017 Hello, thanks for any help in advance! I know there are a few threads and tutorials out there for something similar, but I can not seem to find anything on exactly what I need. Seems like everyone emits particles from geo using SOPsolvers, but not simply an actual particle emission from DOPS. I thought it would be simple to swap out the SOP emission with POP emission but it eludes me. I have some concrete blocks, fractured with booleans and constrained, falling and breaking apart. I am emitting particles (using Debris tool) from the fracture as it breaks. All fine so far. I want to then rotate/transform more fractured packed primitive RBD chunks (also constrained!) instanced to the particles (which die after 1 frame, just need their velocity and rotation), that then will break into smaller bits. It seems simple to setup but again I can not figure out how to mix it all together in one DOP that works correctly. Bottom line is I need to have a few large RBD bits fall and break, emit smaller chunks using particles, without having to actually fracture the large bits into tons of pieces. I want to use this Debris/Packed Prim technique to save memory and large scale RBD sims. Any help is greatly appreciated, sick of banging my head! Quote Link to comment Share on other sites More sharing options...
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