gemini Posted January 4, 2018 Share Posted January 4, 2018 (edited) Hi, I have a problem with uv-s from shattered boolean geometry from houdini to maya. The uv-s in maya seems wierd. After importing back to houdini it works well.. Can anyone found something problem like this ? UV_TEST_proxy.abc Edited January 5, 2018 by gemini Quote Link to comment Share on other sites More sharing options...
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