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Hello everyone!

This is the first demo of a new tool I've been working on in Houdini. The idea is to simplify the process of adding steel reinforcement in concrete fractures, specifically FRC (fiber reinforced concrete)

My aim is to produce a single node that takes your simmed geometry and adds these steel fibers along the fractured surfaces. Here are some examples of my tool so far:

password = vfx

Current controls:
 - max fiber length
 - randomize fiber length
 - max angle (before fiber breaks from the adjacent piece)
Things I plan to add:
 - randomize max angle
 - fragments of concrete stuck to fibers (as seen in example video below)
 - fiber straightness (how straight/crooked the fibers are)
If you have any cool ideas or suggestions, or feedback on my work so far, let me know! :) 

(The idea was inspired by the following breakdown video at 2:39)



Edited by Stephen Moroz
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An update to this project:

 - I've now added fragments of concrete that stick to the fibers, and I've added controls for how many fragments to create and how big they should be.
 - I've created a full UI
 - I've fixed a load of bugs, so it's now much more stable.
Full list of controls / features is at the end of the video:

And here is a screenshot of the UI if anyone is interested:


I seem to have got this to a stage that I'm happy with now, but if anyone has any ideas of things I could add or improve then let me know! :)

Edited by Stephen Moroz
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that is amazing work!

Would you mind sharing your approach somehow?

I am currently researching how to add rebar to a concrete simulation and this seems the most optimal way to do it but I have NO idea how to start.

Thanks alot in advance!

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