Nicholas Ralabate Posted January 6, 2018 Share Posted January 6, 2018 (edited) I want to spawn some particles (rendered as sprites) and have their entire quad drawn every time -- even if it the quad is intersecting with other scene geometry! Is this possible? I have done this in OpenGL where I just disable depth testing before I draw my particle system but I couldn't find any option like that in either the POP nodes or the shaders. One terrible option would be to render every frame twice, once with the scene geometry disabled and one with the particles disabled and then composite them on top of each other... but that can't be the correct answer. I want to do this because I am trying to recreate the kirakira filter on iOS which overlays the image with jumbo starburst sprites to simulate a combination of glints and diffraction spikes hitting a lens. intersecting_sprites Edited January 6, 2018 by xxyxxy Quote Link to comment Share on other sites More sharing options...
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