DeKo Posted January 9, 2018 Share Posted January 9, 2018 (edited) Hello guys, maybe anyone knows why on pyro collisions, velocity still leaks? Density works properly, but not velocity. Maybe there is some simple checkbox or it's by design and I should delete those velocities by some advanced hacks? Any ideas? Thank you! collision_pyro.hip Edited January 9, 2018 by DeKo Quote Link to comment Share on other sites More sharing options...
suraj kushwaha Posted January 19, 2018 Share Posted January 19, 2018 You can mask velocity by density. Just turn on mask and type in density. Use mask in source Volume node. Quote Link to comment Share on other sites More sharing options...
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