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problem with Merge node-glue constraint


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Hi guys :D

I make some scene with using RBD fractured objects.

That is screenshot of simple scene and I have some problem with this.

As you see, I made the desk and chair and make those each glue constraint in their node too(with different constraint name and type.

Not in screenshot but I made each's constraint networks and glueconrel node.

I connected each nodes just like when I made it by shelf tools, but It didn't work. (I saw tutorial about constrain and made this scene differently with when I make it by shelf tools.)

and I could find why it didn't work. At that screenshot, when I put Chair node into merge node on top first input, Chair's glue constraint is work.

and when I put Desk node into merge node on top, first input. Desk's glue constraint is work. It doesn't matter constrainnework's Sop path or glueconrel's Data name.

How could I fix this that merged objects follow each's constraintnetworks and glueconrel ???

Thank you for read and sorry for my poor Englis. T_T Thank you !

 

(I changed options in the merge node like Affector relationship and relationship, but It didin't work :S)

Edited by rootboot00
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I finally fixed it :D 

to solve it, I compared all shelf-made(glue constraint) nodes with my hand made nodes.

shlef nodes uses 'Attribute String Edit' node. Inside of it, at Editor tab, they write `chs("/obj/its dopnet name/rbd packed object name/object_name")`/*. for making 'name' attribute to 'its name'+piece number

so I write it same and finally I can control each object's glue strength.

now I'm wondering about Attribute string edit node and 'chs' function.

could anyone explain about it for me ?

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