db.digital Posted January 16, 2018 Share Posted January 16, 2018 Hello! I am trying to make an effect similar to these references: [link] (time 3:25) [link] I am somewhat new to pyro (but familiar with DOPs for FLIP and RBDs), and I have a simulation that looks like the "first" line of smoke, but I'm not sure how to cause secondary combustion (if that is something you can do?). Based on the reference it seems to work in 3 parts, starting with a stream of smoke, a small plume, and a larger plume. I'm unsure how to cause the simulation to have multiple plumes after the initial combustion, and have control over the size of that combustion. Any advice is welcome! Quote Link to comment Share on other sites More sharing options...
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