Paul_ Posted January 22, 2018 Share Posted January 22, 2018 Hello, There is a parameter in the principled shader to use point colour as the Base Colour. I would like to simply do this with the emission colour. It seems like a simple thing but I am struggling to find the solution. Any help would be much appreciated! Many thanks Quote Link to comment Share on other sites More sharing options...
lugnut Posted January 23, 2018 Share Posted January 23, 2018 You can use the "emitcolor" attribute in the priniciple shader, just copy the values of the point color to emitcolor. One way is to use a point wrangle with v@emitcolor = @Cd; Quote Link to comment Share on other sites More sharing options...
marks30 Posted July 8, 2019 Share Posted July 8, 2019 It works!! Thank you very much :)))) Quote Link to comment Share on other sites More sharing options...
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