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Banana Joe limbs


lulu01

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Question,

I'm trying to make a cartoon character with curved arms. The same like Banana Joe in Amazing World of Gumball.

In this tutorial for 4CD, they control the NURBS CURVE with the Joint Tool. I thinks this really smart when you want to animated a walk cycle using joints, but still having cartoon spaghetti like limbs.

In Houdini I can't  control the NURBS Curve with the Joints Tool, because the NURBS CURVE works only in the Geometry note and the Joint Tool not.

I tried to extract the Joint Transformation (copy parameters) to control every point position of the NURBS Curve, but this does not work, because Joints are children and children don't show any change in value, when they are animated.

I'm super tired, so maybe I'm over looking something really simple. So if you can help please drop a comment.

 

 

 

Edited by lulu01
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