Jump to content

Chops And Importing .chan


Recommended Posts

Okay I've been trying to bring my camera animation from Maya into Houdini, I found the chandump.mel script, ran it, exported the channels, went into Houdini, ch/ch1/ created a file node, imported the .chan file - saw my pretty camera curves in the viewer, and then couldn't figure out what to do next.

I've never used CHOPs before. I tried writing an expression in my camera's translation box: ch("/ch/ch1/file1/chan0") - no errors, but no animation either. So... what do I do?

Link to comment
Share on other sites

nevermind I got it... and for those of you who are curious:

add an export chop below the file1, and in the Path make sure you bring in all the chan0...chan1...etc (or if you renamed them, which I recommend you do... tx,ty,tz).

21602[/snapback]

Here is a poorly written tutorial that I made for bringing your maya camera and character animation into Houdini. I made this about a year ago in my last year in college. If anyone is interested, take a gander.

http://studentpages.scad.edu/~lcampb22/tut...s/cam_matching/

Jon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...