jasonsmart Posted February 2, 2018 Share Posted February 2, 2018 Hey there, I'm having an issue with my POP grains sim. I'm trying to simulate spaghetti or noodles on a plate which are thrown up into the air as the plate is flipped. I was able to modify a scene file to create the noodles and create collision geometry based off an alembic file I was provided. However I'm having two issues: 1. My grains don't stick to the plate the entire time, some of them go through my collision geo 2. I'm getting some very weird stretching with the grains as the sim progresses. I'm not sure if there is some other collision elements that I am missing or settings on the grain nodes that I need to tweak. I've attached a flip and hip file. Any advice would be greatly appreciated. Thanks! noodles_v01.mp4 noodles_v04.zip Quote Link to comment Share on other sites More sharing options...
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