Arch Posted February 4, 2018 Share Posted February 4, 2018 Hi everyone, I have a beginner issue if someone has an idea.. I have a pre-simulated flame that illuminates the ground by emission with a billowy smoke shader. I'd like to render the illumination pass of the ground without the ground. How can I have this? Indirect reflection pass doesn't bring me the right thing Thanks ! Quote Link to comment Share on other sites More sharing options...
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