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Illumination by emission without geo


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Hi everyone,

I have a beginner issue if someone has an idea.. 
I have a pre-simulated flame that illuminates the ground by emission with a billowy smoke shader. 

I'd like to render the illumination pass of the ground without the ground. How can I have this? 
Indirect reflection pass doesn't bring me the right thing

Thanks !

reflect_fire.140.png

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