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Franken Muscles on baked alembic geometry

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What is the best approach to use muscles system on existing animated geo from other application?

I have animation, I have muscles baked out, I have skeleton or even bones if needed.

My question is if i need to recreate whole rig in Houdini for a quadruped character just to be able to pin the muscles to the animated one and then following the mesh ?

What is the best approach to use existing animations let's say in alembic and use some of the to drive muscles then using FEM or tissue system on top of it ?







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