apaza610 Posted February 10, 2018 Share Posted February 10, 2018 (edited) Hello, I am creating a rig for a Game Engine, but I can't figure out how to avoid the CONTROL nulls to be exported as bones along with the deformation bones in the FBX file.......I need a clean skeleton with no extra helper bones, please any suggestions ??? thanks... Edited February 10, 2018 by apaza610 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.