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Add emitter to existing flip sim [solved]


evanrudefx

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Hey!

In my scene (I think it may only work with 16.5) how could I use the sphere in my scene to be an additional flip emitter? The idea is to keep adding water to the top bowl. I want to use the top sphere as an flip fluid emitter. How would I set that up? Is it possible to have to flip objects going into one solver?

Thanks

water.hipnc

emit.PNG

Edited by ejr32123
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You can have as many sources going into a FLIP object as you like... you just merge the sources together and connect them to the Sourcing input of the FLIP solver.

I appended a Fluid Source SOP to your sphere, used the FLIP preset, tweaked the radius a bit because your scene scale is fairly small, then connected a Source Volume DOP to the Sourcing input of the solver with the Source FLIP preset applied.

 

water_2.hipnc

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15 hours ago, toadstorm said:

You can have as many sources going into a FLIP object as you like... you just merge the sources together and connect them to the Sourcing input of the FLIP solver.

I appended a Fluid Source SOP to your sphere, used the FLIP preset, tweaked the radius a bit because your scene scale is fairly small, then connected a Source Volume DOP to the Sourcing input of the solver with the Source FLIP preset applied.

 

water_2.hipnc

Thanks! I tried doing this, but I must have made a mistake somewhere along the way because I couldn't get it working. Thanks!

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