evanrudefx Posted February 11, 2018 Share Posted February 11, 2018 (edited) Hey! In my scene (I think it may only work with 16.5) how could I use the sphere in my scene to be an additional flip emitter? The idea is to keep adding water to the top bowl. I want to use the top sphere as an flip fluid emitter. How would I set that up? Is it possible to have to flip objects going into one solver? Thanks water.hipnc Edited February 12, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
toadstorm Posted February 11, 2018 Share Posted February 11, 2018 You can have as many sources going into a FLIP object as you like... you just merge the sources together and connect them to the Sourcing input of the FLIP solver. I appended a Fluid Source SOP to your sphere, used the FLIP preset, tweaked the radius a bit because your scene scale is fairly small, then connected a Source Volume DOP to the Sourcing input of the solver with the Source FLIP preset applied. water_2.hipnc 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted February 12, 2018 Author Share Posted February 12, 2018 15 hours ago, toadstorm said: You can have as many sources going into a FLIP object as you like... you just merge the sources together and connect them to the Sourcing input of the FLIP solver. I appended a Fluid Source SOP to your sphere, used the FLIP preset, tweaked the radius a bit because your scene scale is fairly small, then connected a Source Volume DOP to the Sourcing input of the solver with the Source FLIP preset applied. water_2.hipnc Thanks! I tried doing this, but I must have made a mistake somewhere along the way because I couldn't get it working. Thanks! Quote Link to comment Share on other sites More sharing options...
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