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VR Camera Maya to Houdini


lexlopez26

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Hello Houdini Artists!
I've been working on a 360 video that needs some houdini FX, and I was wondering if it's possible to match a 360 camera from Maya in Houdini. I tried changing the settings of the imported camera from perspective to cylindrical and polar, and also tried creating to a Houdini VR camera, but that one didn't match the Maya one. Are we missing something? Any ideas?

If you have a second, here are the files I am trying to match:

 

 

environment_for_Smoke_test_v004.obj

VR_CAM.fbx

Plomo_VRCamera.ma

PlomoVR_Smoke_v015_cameraTest.hipnc

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