rosanky Posted February 22, 2018 Share Posted February 22, 2018 I know someones asked this before... I cant find a simple answer. Is there a good way to loop noise on verts without the back n forth way.. I just want to tile a noise pattern basically and have it cycle through that tile. lobSphere_Loop.hip Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted February 22, 2018 Share Posted February 22, 2018 Here's an .otl I made for this type of thing. Hopefully you'll find it helpful yourself! Very useful for making gifs http://ello.co/theart kunz__timeloop__1_0.otl 2 Quote Link to comment Share on other sites More sharing options...
rosanky Posted February 22, 2018 Author Share Posted February 22, 2018 Ty! Cant seem to get it to loop smoothly tho.. Im not sure what im doing wrong i have 90 frames so i set it to be 1 and 89 and also tried 1 and 90 for frame range. Im updating to 16.5 now though maybe that will fix it Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted February 22, 2018 Share Posted February 22, 2018 (edited) I added a key to your offset animation. The cycling relies on having preroll anim so if you use Frame or Time you'll be fine but if your keyframing you'll need to manually add some curve. Also for looping 1 - 90 you'll want to specify 1 - 91 to have no identical frames. Specifying 1 - 90 will result in the first and last frame being exactly the same and may look like a slight hiccup in the loop. lobSphere_Looping.hip Edited February 22, 2018 by jkunz07 Quote Link to comment Share on other sites More sharing options...
rosanky Posted February 22, 2018 Author Share Posted February 22, 2018 Im using it on 16.5 now works pretty well! Thanks! Quote Link to comment Share on other sites More sharing options...
rosanky Posted February 22, 2018 Author Share Posted February 22, 2018 This is Great!! Quote Link to comment Share on other sites More sharing options...
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