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pop speed limit keep affecting the sim


nicoladanese

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Hey

I'm applying a pop speed limit to some rigid bodies to clamp the explosion force to some min/max

at the explosion time everything looks okay, but I can't turn off the min speed limit, looks like once a piece is clamped by that limit it will be clamped forever, even if I turn off the node or switch to a null...almost like that rbd is marked as "never go below that limit", so I end up having pieces travelling for no reason...

am I correct? is there any workaround?

cheers!

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